Player

the player is effected by meany things when they first start like stats and these can give the player a disatvantage or atvantage. when a player spawns they will have a max of ~100 hp. the players max hp can be effected by there stats or there body. if a player has 1 arm they will not have as mutch hp as a normal player. all the players limbs are vulnrible to geting damage or geting cut off. the player can still live aslong as there hp is above 0 and they still have a head and body.

players can get cought in traps and this may get the player stuck for 5-10 mins but the player will allways be able to escape.

the player can allso be effected by sickness witch can have bad long term results. players can allso be cursed with permeremnt penaltys.

the player needs to keep warm to survive and can weare a range of clothes.

the player has a set amount of inventory room but can be incressed by cloths and packpacks. the inventory system allows you to carry 6 items and these items must be small. medium items can only be carryed one at a time. small items can go into the players inventory slots. witch can be incressed by cloths. items can stack in stacks as long as they are the same kind of item.